{"id":1848,"date":"2021-05-13T07:19:11","date_gmt":"2021-05-13T07:19:11","guid":{"rendered":"https:\/\/deepmonolith.com\/?p=1848"},"modified":"2023-04-18T16:10:45","modified_gmt":"2023-04-18T16:10:45","slug":"post-mortem-mark-lara-partners-in-justice-eng","status":"publish","type":"post","link":"https:\/\/deepmonolith.com\/index.php\/2021\/05\/13\/post-mortem-mark-lara-partners-in-justice-eng\/","title":{"rendered":"Post Mortem &#8211; Mark &#038; Lara: Partners In Justice"},"content":{"rendered":"\n<p>Creating a video game is a long and complicated process that requires the collaboration of many people with different backgrounds and talents who find themselves building together something much greater than themselves.<\/p>\n\n\n\n<p>We at Deep Monolith recently faced, on April 16, 2021 to be exact, the biggest challenge of an indie game developer: <strong>to&nbsp;finish something<\/strong>&nbsp;.<\/p>\n\n\n\n<p>In this article, I will retrace our&nbsp;<strong>1.5-year-long Odyssey<\/strong>&nbsp;for the production and release of the cooperative Detective video game&nbsp;<a href=\"https:\/\/translate.google.com\/website?sl=it&amp;tl=en&amp;ajax=1&amp;u=https:\/\/store.steampowered.com\/app\/1591670\/Mark__Lara_Partners_In_Justice\/?utm_source%3Dpostmortem_deepmonolith\">Mark &amp; \u200b\u200bLara: Partners In Justice<\/a>&nbsp;exposing all our mistakes and inaccuracies but also the positive things we have done.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"550\" src=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Cattura-1-1024x550.png\" alt=\"\" class=\"wp-image-1822\" srcset=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Cattura-1-1024x550.png 1024w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Cattura-1-300x161.png 300w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Cattura-1-768x412.png 768w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Cattura-1-600x322.png 600w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Cattura-1.png 1160w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>A screenshot of the homemade trailer from the team founders!<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">The development process<\/h3>\n\n\n\n<p>Below is the flow chart kindly granted by&nbsp;<a href=\"https:\/\/translate.google.com\/website?sl=it&amp;tl=en&amp;ajax=1&amp;u=https:\/\/www.ipid.dev\/\">Italian Party of Indie Developers<\/a>&nbsp;, which illustrates all the development phases of a video game.&nbsp;We think it&#8217;s a good starting point for setting up your project!<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" loading=\"lazy\" width=\"725\" height=\"1024\" src=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Flowchart_medium_new-725x1024.jpg\" alt=\"\" class=\"wp-image-1842\" srcset=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Flowchart_medium_new-725x1024.jpg 725w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Flowchart_medium_new-212x300.jpg 212w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Flowchart_medium_new-768x1085.jpg 768w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Flowchart_medium_new-600x848.jpg 600w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Flowchart_medium_new.jpg 1002w\" sizes=\"(max-width: 725px) 100vw, 725px\" \/><figcaption>The flowchart used by&nbsp;<a href=\"https:\/\/translate.google.com\/website?sl=it&amp;tl=en&amp;ajax=1&amp;u=https:\/\/www.ipid.dev\/sdm_downloads\/lo-schema-definitivo-del-videogame-development\/?fbclid%3DIwAR1BEJHUmbK7_KtjjWx7VsHTnR55okY9kRoLClbW8lXRytX2DU-dht5etSY\">IPID<\/a><\/figcaption><\/figure><\/div>\n\n\n\n<p>Below you will find our considerations for the 4 phases of the project:&nbsp;<strong>Concept, Pre-production, Production, Release (Post-production)<\/strong><\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h3 class=\"wp-block-heading\">Project conception<\/h3>\n\n\n\n<p>In my humble opinion, this is the most important phase of the project and must be done in a particularly meticulous way.&nbsp;Remember: a well done design phase&nbsp;<strong>can save you years of developing an unprofitable project or make you rich!<\/strong><\/p>\n\n\n\n<p><strong>ERROR:<\/strong>&nbsp;At this stage we should have been more pragmatic: doing&nbsp;<strong>market research<\/strong>&nbsp;, drafting a&nbsp;<strong>business document<\/strong>&nbsp;(containing expected costs, expected revenues, financing methods) and&nbsp;<strong>validating the idea.&nbsp;<\/strong>The key word in this phase is&nbsp;<strong>DATA!&nbsp;<\/strong>You probably won&#8217;t come up with a lot of data.&nbsp;Well few data are better than 0 data!<\/p>\n\n\n\n<p><strong>BONUS:<\/strong>&nbsp;We have set some limits not to be exceeded: project length, money to invest in it, etc&#8230; If you are just starting out, create a project with duration of a&nbsp;<strong>few months<\/strong>.&nbsp;Our project was released after 1 and a half year from its conception, but we actually did 6 months of net development.<\/p>\n\n\n\n<p><strong>BONUS:<\/strong>&nbsp;We focused on a simple mechanic that makes&nbsp;<strong>the game different from all&nbsp;the others<\/strong>&nbsp;, the so-called &#8220;<em>elevator pitch<\/em>&#8220;.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/asian-businessmen-and-businesswomen-meeting-brainstorming-ideas-about-creative-web-design-planning-application-and-developing-template-layout-for-mobile-phone-project-working-together-in-small-office-1024x576.jpg\" alt=\"\" class=\"wp-image-1800\" srcset=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/asian-businessmen-and-businesswomen-meeting-brainstorming-ideas-about-creative-web-design-planning-application-and-developing-template-layout-for-mobile-phone-project-working-together-in-small-office-1024x576.jpg 1024w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/asian-businessmen-and-businesswomen-meeting-brainstorming-ideas-about-creative-web-design-planning-application-and-developing-template-layout-for-mobile-phone-project-working-together-in-small-office-300x169.jpg 300w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/asian-businessmen-and-businesswomen-meeting-brainstorming-ideas-about-creative-web-design-planning-application-and-developing-template-layout-for-mobile-phone-project-working-together-in-small-office-768x432.jpg 768w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/asian-businessmen-and-businesswomen-meeting-brainstorming-ideas-about-creative-web-design-planning-application-and-developing-template-layout-for-mobile-phone-project-working-together-in-small-office-1536x864.jpg 1536w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/asian-businessmen-and-businesswomen-meeting-brainstorming-ideas-about-creative-web-design-planning-application-and-developing-template-layout-for-mobile-phone-project-working-together-in-small-office-2048x1152.jpg 2048w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/asian-businessmen-and-businesswomen-meeting-brainstorming-ideas-about-creative-web-design-planning-application-and-developing-template-layout-for-mobile-phone-project-working-together-in-small-office-600x338.jpg 600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Pre-production phase<\/h3>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"683\" src=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/top-view-of-a-mobile-phone-on-a-desk-diagram-1024x683.jpg\" alt=\"\" class=\"wp-image-1798 size-full\" srcset=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/top-view-of-a-mobile-phone-on-a-desk-diagram-1024x683.jpg 1024w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/top-view-of-a-mobile-phone-on-a-desk-diagram-300x200.jpg 300w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/top-view-of-a-mobile-phone-on-a-desk-diagram-768x512.jpg 768w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/top-view-of-a-mobile-phone-on-a-desk-diagram-1536x1024.jpg 1536w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/top-view-of-a-mobile-phone-on-a-desk-diagram-2048x1365.jpg 2048w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/top-view-of-a-mobile-phone-on-a-desk-diagram-600x400.jpg 600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>In the pre-production phase we prepare for the party: team members are chosen, prototypes are made, internal agreements are established and many documents are prepared.&nbsp;This phase is important&nbsp;<strong>although it is easy to mix \/ skip<\/strong>&nbsp;in favor of the next phase, in fact it is the phase in which we have made the most mistakes!<\/p>\n<\/div><\/div>\n\n\n\n<p>If the video games&nbsp;<strong>were a car<\/strong>, the team members would be its&nbsp;<strong>wheels!&nbsp;<\/strong>Choose your team members carefully.<\/p>\n\n\n\n<p><strong>ERROR:<\/strong>&nbsp;This phase was practically skipped by us, as we already had the full team and we didn&#8217;t ask ourselves the question: <strong>Is&nbsp;this person perfect for this role?&nbsp;<\/strong>Choosing team members incorrectly can cause many problems including: lack of technical skills, waste of time &#8216;chasing&#8217; people, headaches and muscle aches.<\/p>\n\n\n\n<p><strong>ERROR<\/strong>&nbsp;: This phase is done to make arrangements with team members.&nbsp;Will you pay employees every month?&nbsp;Will you give him a slice of the game&#8217;s revenue?&nbsp;Well, whatever,&nbsp;<strong>write it down<\/strong>.&nbsp;Not like we did!<\/p>\n\n\n\n<p><strong>MISTAKE: Set up hierarchies and divide tasks<\/strong>, avoid &#8220;bottlenecks&#8221;.&nbsp;A big problem we had was on staff management: who has the last word?&nbsp;Who decides deadlines?<\/p>\n\n\n\n<p>In the example of the car above, the roles and hierarchies determine the&nbsp;<strong>engine, the body, etc!<\/strong><\/p>\n\n\n\n<p><strong>ERROR:<\/strong>&nbsp;We haven&#8217;t solved many unknowns in due course.&nbsp;Translations?&nbsp;Release platforms?&nbsp;Create the necessary documents&nbsp;<strong>to better plan the project<\/strong>&nbsp;.<\/p>\n\n\n\n<p><strong>ERROR:<\/strong>&nbsp;Choose your working methodology and stick to it!&nbsp;We used the&nbsp;<a href=\"https:\/\/translate.google.com\/website?sl=it&amp;tl=en&amp;ajax=1&amp;u=https:\/\/en.wikipedia.org\/wiki\/Scrum_(software_development)\"><strong>Scrum agile<\/strong><\/a><a href=\"https:\/\/translate.google.com\/website?sl=it&amp;tl=en&amp;ajax=1&amp;u=https:\/\/en.wikipedia.org\/wiki\/Scrum_(software_development)\">&nbsp;methodology<\/a>&nbsp;, but failed to stick to it due to a&nbsp;<strong>lack of hierarchies<\/strong>&nbsp;.&nbsp;Technically successful operation, but the patient died.<\/p>\n\n\n\n<p><strong>ERROR:<\/strong>&nbsp;Select the&nbsp;<strong>right software<\/strong>&nbsp;.&nbsp;Starting from the engine you use, up to the communication methods.&nbsp;For example, we had&nbsp;<strong>communication problems<\/strong>&nbsp;because there were those who used Whatsapp, who Slack and who Telegram.<\/p>\n\n\n\n<div class=\"wp-block-media-text alignwide is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"967\" src=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Feedback01-1024x967.png\" alt=\"\" class=\"wp-image-1838 size-full\" srcset=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Feedback01-1024x967.png 1024w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Feedback01-300x283.png 300w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Feedback01-768x725.png 768w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Feedback01-600x567.png 600w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Feedback01.png 1204w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p><strong>BONUS:<\/strong>&nbsp;One thing we have done particularly well is the playtest.&nbsp;As in the conception phase, even here the&nbsp;<strong>data<\/strong>&nbsp;will help you&nbsp;<strong>not to go off the rails<\/strong>&nbsp;and stay on the right path.&nbsp;We&#8217;ve had more than&nbsp;<strong>100 people<\/strong>&nbsp;test the game&nbsp;and have gotten great data for both gaming and marketing!<\/p>\n<\/div><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Production Phase<\/h3>\n\n\n\n<p>The production phase is generally the longest of the game creation process and requires&nbsp;<strong>strict rules<\/strong>&nbsp;that each team member must follow.<\/p>\n\n\n\n<figure class=\"wp-block-gallery alignwide columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\"><ul class=\"blocks-gallery-grid\"><li class=\"blocks-gallery-item\"><figure><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-18-1024x576.gif\" alt=\"\" data-id=\"1835\" data-full-url=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-18.gif\" data-link=\"https:\/\/deepmonolith.com\/index.php\/2021\/05\/12\/post-mortem-mark-lara-partners-in-justice\/screenshot-18\/\" class=\"wp-image-1835\" srcset=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-18-1024x576.gif 1024w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-18-300x169.gif 300w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-18-768x432.gif 768w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-18-1536x864.gif 1536w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-18-600x338.gif 600w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/li><li class=\"blocks-gallery-item\"><figure><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-44-1024x576.png\" alt=\"\" data-id=\"1837\" data-full-url=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-44.png\" data-link=\"https:\/\/deepmonolith.com\/index.php\/2021\/05\/12\/post-mortem-mark-lara-partners-in-justice\/screenshot-44\/\" class=\"wp-image-1837\" srcset=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-44-1024x576.png 1024w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-44-300x169.png 300w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-44-768x432.png 768w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-44-1536x864.png 1536w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-44-600x338.png 600w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/Screenshot-44.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure><\/li><\/ul><figcaption class=\"blocks-gallery-caption\">The transformation from Pre-Production to Production of the Contradiction Screen!<\/figcaption><\/figure>\n\n\n\n<p><strong>ERROR:<\/strong>&nbsp;We only created the Steam page&nbsp;<strong>2 weeks before release<\/strong>, this was a mistake as we lost potential customers who could have wishlisted.&nbsp;It is never too early to start advertising the game.&nbsp;Stick to the&nbsp;<strong>Marketing Plan<\/strong>&nbsp;you made in the pre-production phase and design a funnel that brings together your potential customers.<\/p>\n\n\n\n<p><strong>ERROR:<\/strong>&nbsp;We do not have contact with&nbsp;<strong>press and influencers<\/strong>&nbsp;in time.&nbsp;It&#8217;s always a good time to connect with others, they can help by sharing your posts, giving you game advice and further exposure to your audience.<\/p>\n\n\n\n<p><strong>BONUS:<\/strong>&nbsp;We have built&nbsp;<strong>authentic relationships<\/strong>!&nbsp;Don&#8217;t just copy a pre-made post to each influencer: spend time and try to create a long-term relationship with them.&nbsp;Take part in their initiatives, share and like their posts.&nbsp;It may be the best time spent on the whole project!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Release Phase<\/h3>\n\n\n\n<p>If you have planned the project well, this will be a fairly quiet phase.&nbsp;But it can quickly become a nightmare if you have made mistakes!<\/p>\n\n\n\n<p><strong>ERROR:<\/strong>&nbsp;We spent \u20ac 1400 on Facebook ads.&nbsp;It is possible to make a good campaign even if you do not contact an expert, however you have to study well how the algorithm works.&nbsp;In particular, we have staked everything on a few ads, instead of doing&nbsp;<strong>small tests<\/strong>&nbsp;and seeing which part of the market was more profitable!<\/p>\n\n\n\n<p><strong>ERROR \/ BONUS:<\/strong>&nbsp;We have respected the deadline we set ourselves, studying the best time to release the game.&nbsp;However, having little time, we ended up with&nbsp;<strong>absurd working hours<\/strong>&nbsp;to meet the deadline, sacrificing some things that could be done better, such as ads campaign, quality assurance, press &amp; influencer marketing.<\/p>\n\n\n\n<p><strong>BONUS:<\/strong>&nbsp;Choose the&nbsp;<strong>right price<\/strong>&nbsp;for your game.&nbsp;When choosing the price, take into account the&nbsp;<strong>discounts<\/strong>&nbsp;you will have to apply and what your game offers.&nbsp;Usually indie games tend to keep the price too low, which negatively affects the total revenue.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" loading=\"lazy\" width=\"1024\" height=\"576\" src=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/background-1-1024x576.png\" alt=\"\" class=\"wp-image-1839\" srcset=\"https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/background-1-1024x576.png 1024w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/background-1-300x169.png 300w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/background-1-768x432.png 768w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/background-1-1536x864.png 1536w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/background-1-600x338.png 600w, https:\/\/deepmonolith.com\/wp-content\/uploads\/2021\/05\/background-1.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>I hope this article will be helpful for anyone who wants to seriously start being an indie game developer!<\/p>\n\n\n\n<p>Thanks for reading and we would be happy to hear your feedback to see if it was useful to you and how we can improve!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What did we do well and what did we do wrong in the production of Mark &#038; Lara: Partners In Justice<\/p>\n","protected":false},"author":1,"featured_media":1477,"comment_status":"closed","ping_status":"open","sticky":true,"template":"","format":"video","meta":{"footnotes":""},"categories":[102],"tags":[100,105,104,96,97,103],"_links":{"self":[{"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/posts\/1848"}],"collection":[{"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/comments?post=1848"}],"version-history":[{"count":2,"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/posts\/1848\/revisions"}],"predecessor-version":[{"id":1850,"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/posts\/1848\/revisions\/1850"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/media\/1477"}],"wp:attachment":[{"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/media?parent=1848"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/categories?post=1848"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/deepmonolith.com\/index.php\/wp-json\/wp\/v2\/tags?post=1848"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}