# Deep Monolith > Solo-founded indie game studio. Five original titles shipped across PC, mobile, and web — competitive multiplayer card games, cooperative narrative, and branded Roblox worlds. The thesis: only a person is required to create a breakthrough game. Deep Monolith is built on one conviction: a single focused person can build a breakthrough game. The studio ships original titles across competitive strategy, narrative co-op, and live-service multiplayer — validated by market data before development begins. ## Games shipped ### Heroes of Hecanos (2025 — Web) - Genre: Competitive multiplayer trading card game - Platform: Web - Backed by Startale and Soneium - Built on the OpenDuelyst codebase with full AWS cloud infrastructure and auto-scaling for live player load - Players position units on a grid-based battlefield in strategic head-to-head matches ### Dawnshard (2024 — Mobile · Web) - Genre: Competitive multiplayer trading card game - Platform: Mobile and Web - Published by ISKRA, backed by Sei - 16,000+ community members - 300+ unique cards across a full live-ops card game - Unique mechanic: procedurally generated, immutable decks that cannot be changed — designed to remove the traditional TCG meta-game entirely - Stack: Unity frontend, Nakama / Go backend ### Mark & Lara: Partners in Justice (2023 — PC · Mac · Linux · iOS · Android · Steam) - Genre: Cooperative asynchronous detective narrative - Platforms: PC, Mac, Linux, iOS, Android, Steam - 8,000+ copies sold - Led a 5-person team - Two players share information asynchronously to solve cases neither can crack alone ### Escada Fairy Love (2023 — Roblox) - Genre: Branded Roblox social world - Client: Escada (fragrance launch — Fairy Love) - 10,000+ concurrent viewers inside the Roblox world at peak - Funfair environment with live streamer events and a custom claw-machine mini-game that converted in-world engagement into trackable offline purchases (discount coupons for real purchase) ### Tony Epic Run (2023 — iOS · Android) - Genre: Mobile endless runner (free-to-play) - Platform: iOS and Android - 50,000+ downloads at launch, fully organic from the existing audience - Built for a children's content creator with 4M+ YouTube subscribers - Turned passive YouTube viewers into daily active players ## Studio identity - **Founder:** Federico Gallucci - **Model:** Purely original games — no external clients, no services - **Audience:** B2C players (competitive strategy, roguelike, 25–35 demographic) and B2B partners (investors, publishers) - **Process:** Market research before any line of code. Genre sizing, platform fit, competitive gap analysis. Every title ships within a 3–6 month window. - **Platforms mastered:** Web, iOS, Android, PC (Steam), Mac, Linux, Roblox ## What we build (pillars) - **Deep Games**: Games built around meaningful choices, complex systems, and mastery-rewarding experiences - **Connected Worlds**: Multiplayer, cooperation, competition, and evolving live-service experiences - **Play Anywhere**: Cross-platform experiences from mobile to desktop to web ## Contact - Email: info.deepmonolith@gmail.com - Website: https://deepmonolith.com