# Deep Monolith > Branded gaming studio building Roblox worlds, mobile games, and gamification campaigns for brands and creators with existing audiences. Deep Monolith designs and develops custom gaming experiences for brands that already have an audience. Unlike creative agencies (concept only) or game studios (IP-focused), Deep Monolith owns the full process: strategy, game design, development, and launch — under one roof. ## What we build - **Roblox World Development**: Custom branded social worlds, mini-games, and activations on Roblox (88M+ daily active users). Best for consumer brands, product launches, Gen Z campaigns, and creator IP extensions. - **Branded Mobile Games**: Free-to-play iOS and Android games built around brand IP — characters, mascots, and brand worlds. Best for content creators, entertainment brands, and loyalty/retention programs. - **Gamification Campaigns**: Points, leaderboards, challenges, and rewards applied to specific campaign goals (launch, activation, retention, referral). Custom mechanics — not templates. - **Educational & Training Games**: Game-based experiences for onboarding, training, and education for companies, museums, and research institutions. ## Proven work - **Escada Fairy Love (Roblox)**: Branded social world for a luxury fragrance launch targeting Gen Z women. Players explored a funfair environment, attended live streamer events, and won real discount coupons through a custom claw machine mini-game — converting in-game engagement into trackable offline purchases. Result: 10,000+ concurrent live viewers inside the Roblox world. - **Tony Epic Run (Mobile, iOS + Android)**: Free-to-play endless runner built around a children's content creator's mascot character (Tony, 4M+ YouTube subscribers). Extended the creator's IP into daily active play, giving the audience a reason to engage between video uploads. Result: 50,000+ downloads at launch, organic, from the existing audience. ## How we work 1. **Strategy**: Audience, goal, and timeline defined before any code is written. 2. **Design**: Game mechanics, UX, and visual identity inside client brand guidelines. 3. **Build**: Full development in-house — Roblox (Luau), Unity, web, mobile. No outsourcing. 4. **Launch**: Distribution, platform submission, go-live support until players are playing. ## Who we work with - Brand marketing teams at consumer brands with existing communities (social following, customer base, loyalty programs, fan communities). Budget owners: Marketing Directors, Brand Managers, Community Leads, Heads of Digital. - Content creators and entertainment brands with 500K+ followers who want audience engagement beyond passive video content. - Companies, museums, and research institutions needing game-based learning with measurable completion rates. ## Who we do not work with - Brands with no existing audience or community. - Companies looking for templated or no-code gamification solutions. - Clients who cannot articulate what success looks like. ## Contact - Email: info.deepmonolith@gmail.com - Press: press.deepmonolith@gmail.com - Website: https://deepmonolith.com